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---------THIS IS /CIA/ Announcements------------------Founding Father is Kondzio------------------Server's Ip:/CIA/Sniper:213.108.29.111:27030,/CIA/TrickJump:213.108.29.164:27010,/CIA/No Download:213.108.31.113:27010------------------If u want be owner contact to Kondzio---------
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 server setting for high admin with rcon

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Nano

Nano


Posts : 184
Join date : 2009-11-15
Age : 29
Location : Germany

server setting for high admin with rcon Empty
PostSubject: server setting for high admin with rcon   server setting for high admin with rcon Icon_minitimeThu Nov 19, 2009 11:27 am

Hello all just a list of cvars for any high admin that wants to learn a few things about server settings hope this will help you in some way or another

•g_weapons: this is a variable which controls some of the weapons and their behaviour in the game e.g. you can enable the Winchester M97 as a weapon (which in fact is one of Jaymod's innovations), you can make health packs restore lost helmets etc. I find some of these excessive so I suggest setting this to 1846 which will enable quite a few of these fun features but not all
•g_engineers, g_soldiers, g_medics: these variables control class behaviour which is unique to Jaymod e.g.:
•g_engineers 2: teammates cannot defuse your dynamos which are close to enemy constructible or objective (hence they can't steal XP from you)
•g_soldier 1: the trajectory of the panzer rocket will be affected by gravity and will take a curved direction i.e. makes it more difficult to use. Consider enabling it if people on your server tend to prefer the use of panzer.
•g_medics 16: this enables adrenaline sharing with live teammates. In other words you can inject adrenaline to a team mate instead of yourself.

g_doWarmup <0|1> (default = 1)
* 0 - Normal warmup semantics
1 - Players must "ready" to begin a match

g_spectatorInactivity // - Inactivity timer for spectators
match_latejoin // <0|1> - Whether clients can join a match in progress.
match_minplayers // - Minimum # of players needed to start the match.
match_mutespecs // <0|1> - Whether spectators can chat during a match in progress.
match_readypercent // <1-99> - Player "ready" threshold.
match_timeoutcount // - # of timeouts that can be called by each side per match.
match_timeoutlength // - Duration (in seconds) of timeouts.
match_warmupDamage // <0|1> - Whether clients can inflict/receive damage during warmup.
refereePassword // - Password to enable referee status: "none" means disabled.
server_autoconfig // <0|1|2> Server loads no(0)/comp(1)/pub(2) settings on startup (based
on current g_gametype)
(Note: this means some settings will "reset" to selected values)
server_motd[0-5] // - Specifies optional window with server Message Of The Day while
players connect. Up to 8 lines (0-7) can be specified.
team_maxplayers // - Max players per team.
team_nocontrols // <0|1> - Disables team commands (pause, lock, speclock, etc. ) and
autolocking mechanisms.
vote_limit // <0-X> - Max # of votes allowed for a map (non-ref)
vote_percent // <1-100> - Percentage of accepting clients for a vote to pass.


All settings below are either 0 (disabled) or 1 (enabled)
---------------------------------------------------------
vote_allow_antilag // Antilag voting allowed?
vote_allow_balancedteams // Force balanced teams voting allowed?
vote_allow_comp // Competition setting voting allowed?
vote_allow_friendlyfire // Team damage voting allowed?
vote_allow_gametype // Gametype voting allowed?
vote_allow_kick // Kick player voting allowed?
vote_allow_map // Map voting allowed?
vote_allow_matchreset // Map restart voting allowed?
vote_allow_muting // Player mute voting allowed?
vote_allow_mutespecs // Spectator mute voting allowed?
vote_allow_nextmap // Nextmap voting allowed?
vote_allow_pub // Public settings voting allowed?
vote_allow_referee // Referee voting allowed?
vote_allow_shuffleteamsxp // Team shuffle voting allowed?
vote_allow_swapteams // Team swap voting allowed?
vote_allow_timelimit // Timelimit voting allowed?
vote_allow_warmupdamage // Weapon fire during warmup voting allowed?



"Comp" Settings:
----------------
g_altStopwatchMode 0
g_complaintlimit 0
g_doWarmup 1
g_inactivity 0
g_ipcomplaintlimit 0
g_lms_teamForceBalance 0
g_maxlives 0
g_teamforcebalance 0
g_voicechatsallowed 50
g_warmup 10
match_latejoin 0
match_mutespecs 0
match_timeoutcount 1
match_warmupDamage 1
team_maxplayers 10
team_nocontrols 0
sv_allowDownload 1
sv_floodProtect 0
sv_fps 20
vote_limit 10

g_altStopwatchMode 0
g_complaintlimit 6
g_doWarmup 0
g_ipcomplaintlimit 3
g_maxlives 0
g_teamforcebalance 1
g_lms_teamForceBalance 1
g_voicechatsallowed 50
g_warmup 60
match_latejoin 1
match_mutespecs 1
match_timeoutcount 0
match_warmupDamage 0
team_maxplayers 0
team_nocontrols 1
sv_allowDownload 1
sv_floodProtect 0
sv_fps 20
vote_limit 5

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Nano

Nano


Posts : 184
Join date : 2009-11-15
Age : 29
Location : Germany

server setting for high admin with rcon Empty
PostSubject: Re: server setting for high admin with rcon   server setting for high admin with rcon Icon_minitimeThu Nov 19, 2009 11:29 am

Here is everything you need to know for jaymod :

http://jaymod.clanfu.org/lib/docs/jaymod-2.0.pdf
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